A “Pencil-Sharpening” Algorithm for Two Player Stochastic Games with Perfect Monitoring

A “Pencil-Sharpening” Algorithm for Two Player Stochastic Games with Perfect Monitoring

By Dilip Abreu, Benjamin Brooks, Yuliy Sannikov
April 28,2016Working Paper No. 3428

We study the subgame perfect equilibria of two player stochastic games with perfect monitoring and geometric discounting. A novel algorithm is developed for calculating the discounted payoffs that can be attained in equilibrium. This algorithm generates a sequence of tuples of payoffs vectors, one payoff for each state, that move around the equilibrium payoff sets in a clockwise manner. The trajectory of these “pivot” payoffs asymptotically traces the boundary of the equilibrium payoff correspondence. We also provide an implementation of our algorithm, and preliminary simulations indicate that it is more efficient than existing methods. The theoretical results that underlie the algorithm also yield a bound on the number of extremal equilibrium payoffs.

Keywords
scholastic game, perfect monitoring, algorithm, computation